hi this is Charles Hoskinson broadcasting live from warm sunny Colorado just wanted to give you guys a brief update on what's going on with the incentivize test that we launched it on Monday and it's well actually technically we launched it Friday last week and then we launched installers on Monday so we've collected quite a bit of data we're learning a huge amount think you're chugging away moving along if you notice the word test net it means that of course there's going to be some warts and some ups and downs and certainly we've seen a lot of interesting comments on reddit and the telegram channels some people have decided to stay a little bit longer at work and not going on break for the holidays and so we can get a release out on the 23rd we've also been cutting a few rust releases we released 24 and 2005 alpha release 1 our QA team and devops team are still hanging around and they'll be around till the 23rd and we do a lot of network tuning and other such things looking at the logs from our side it's one long unbroken network we haven't experienced a major four core and we have not experienced a major fork and uptime is still still there for all these notes we've gotten a lot of support tickets on syncing issues we've gotten a lot of tickets on configuration issues you're always finally getting its way through it's gonna be a little rocky for the next few weeks as expected first because we launched so close to Christmas it means that we're running on a skeleton crew so we can't fix things or get things tuned as well as they need to be but it was a strategic decision because it was either wait until January and launch something or launch with a skeleton crew and do the best we can do and it was kind of an early Christmas present to everybody to play around and have some fun with with this stuff so we made the strategic decision to launch a little early and on a skeleton crew understanding that it would be a rocky for a week or two and we're slowly but surely working our way through it the good news is the network does seem to be somewhat stable it has its warts we're having to reset nodes here and there and we're tuning and optimizing certain things and the reality is it's just gonna take good old-fashioned coding to clean these things up so as we go through January we'll see considerable improvements to syncing times stability and other such things but we're just super excited about the overwhelming response when we we planned this out we said we'd probably have 25 to 50 independent state pools of beyond the America which can't cf infrastructure we're now looking at about 340 that it registered we've already gotten past that saturation point of a hundred so it's pretty amazing see the overwhelming response and it's pretty amazing to see the level enthusiasm and passion that people have so thank you for that so anyway the 23rd we're going to do a release will probably change the way we the do releases moving forward beyond that so we'll probably do time for leases or something like that so it gives our DevOps and QA people some time to check the releases because right now we've just been releasing us available so they literally cut attack and say hey point 84 is ready and it's right on the github repo and people drag it and play around with it things have to get a little bit more structured here but I anticipate before January 15th we should see a considerable cyst ability improvements and and overall just better user experience with using the incentivize test that there's been some questions whether we will reset the incentivize tests that are not more likely than not we will do a refresh anew genesis hash because we're gonna be adding a lot of new functionality and other such things throughout the coming months to test other things so we'll likely do a reset now the question is do we do a reset with a new snapshot more likely than not no but we will probably just do a reset if we do a reset and just roll rewards over so anyway Tim we'll do some videos and we'll keep the information flow going and starting the new year in January we are going to go to change the way we communicate so one of my plans originally was to have our product management team become significantly more visible so what we're gonna do is start moving into cycles where the aparna jus the the product manager for card on o itself she'll start some sort of monthly Rollo and announced the community the things we've accomplished in doing and then she has a large group of product managers under her like nicknamed vac and others and those product managers cover different domains like NIC covers addressed yet Oh J covers the smart contract side and so forth and so each of those product managers will also on a monthly basis begin making updates on where they're going what's going on how the product is evolving etc etc we're going to try to do this in more regular way my preference is over youtube videos like this and we'll just probably just do schedule times where we say this date every month is when these things come I of course we're also going to probably go on the Cardinal effect if not this side of the year then early next year and the card on o effect will have several our product people and some of our engineers on to kind of do a post-mortem up what did we learn from the instead of eyes test net so so we're learning a huge amount you guys are learning a huge amount were definitely gaining a hue a lot of valuable information that is invaluable for when we launch the main test that now in terms of bugs and software quality it's important understand that when we do the Shelly test them for Haskell that's coming soon it's going to be a very different test net than the one from the rust side the rust side was just kind of balls to the wall as fast as we could get out get it out it's very alpha II and it was all about just exploring features and having a discussion about things and getting people an opportunity to kind of think about the experiences of actually running the network the Haskell team is all about software quality and it's all about stability and it's all about basically making sure that things work right the first time so the user experience for the tests that we launched for Haskell should be considerably better than the one that people have expend experiencing with the rust side so we kind of have both sides of the spectrum we have the fast bleeding edge stuff that's like okay good luck and then we have the Haskell side which is much more consumer friendly so I'm pretty excited about that launch it should be significantly less stressful than the than the this launch has paid for me so anyway we're we're just trying to have a good Christmas I hope I don't have to work on Christmas actually for the last three years every year I've had to I remember what the bit Rick's wallet broke December 25th 2017 and we didn't get Christmas that was great and then we had some issue come up I think it was a personnel issue in 2018 so hopefully this Christmas I get Christmas so well we'll get there at any event thank you guys for playing around with it and we're having fun network is still up but still running it's it's one of those may you live in interesting times things will have an update next week and then after that it's break time we'll do our best to keep things rolling until this side of next year and then we'll start regular releases probably weekly but we'll take a look at the cycle there and we'll clean these things up as we get closer to the middle of January and then things should look pretty solid so thank you for your patience I will remind you is a test net it's the point of test nuts and I'm just overwhelmed by the level of participation response 340 registered fools we might be at a thousand before March so that's that's pretty cool at this velocity and it's just I see these protocols running they're exhibiting the behavior we expect them to and there's a lot of warts that we have to clean up but that's software development so just a brief statement brief update thank you guys so much and in case I don't see you again Merry Christmas Communications coming soon on a monthly cycle for our product teams to start talking to you guys directly about what they're working on a lot of updates and releases coming in January lots of stuff coming in February we're we're having fun where we're really tearing it up and you guys are doing a great job - Cheers